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Suika Cool Math Games: Squish Merge
Two balls with the same number merge into one with double the number. Balls are soft: they squash where they touch.
22 MB, downloads on Play
Open on its own page (22 MB, starts on open)
The game could not start. Check your connection and reload the page. If your school network blocks this site, ask your school's IT teacher.
Squish Merge is a free merge puzzle for a browser tab, the kind of thing you would hope to find among suika cool math games: numbered balls, no install, no account, and a round you can start in a few seconds. It is a game about patience and a little planning, and nothing in it rushes you. This site is not affiliated with Coolmath Games.
Balls you launch are numbered 1 to 64; the bigger ones unlock as you merge. Bigger numbers only come from merging.
What you get here
One game, ready to play above. The balls carry numbers instead of fruit, they are soft enough to squash against each other, and two balls with the same number turn into one ball with double the number. Everything else in the game grows out of that.
It is free, there is nothing to sign up for, and nothing pops up while you play. The game is called Squish Merge.
If you would rather have the game on its own, without the text around it, there is a separate page for that. The link sits next to the Play button.
Suika cool math games: a merge game for a browser tab
A merge game fits a browser tab because a round needs no setup. There is no account to make, no file to install and no long menu to scroll through. You press Play, wait for the game to load, and start launching balls.
Nothing happens on a timer, so you can stop and think about where a ball should go. If you get a phone call or a teacher walks past, the round simply waits for you.
A round can be a couple of minutes or a lot longer. It depends on how carefully you build your pile, and that is most of the fun. If you like suika game cool math style puzzles, this is the same kind of quick round that is easy to start.
How to play, step by step
Press Play and give the game a moment to load. On a slow connection it can take a little while.
The balls waiting to be launched sit in a row at the top of the jar. Press one with your mouse or your finger, pull down to aim, then let go to launch it. If you change your mind, drag back to cancel and nothing is launched.
When two balls with the same number touch, they merge. Two 1s make a 2, two 2s make a 4, and so on up the line. Every merge adds to your score, and merging again straight away builds a combo.
Keep going until the pile fills both side plates at the same time. That ends the round, and you can start another one right away.
How the numbers grow
In the default mode the game only hands you balls numbered 1, 2, 4, 8, 16, 32 and 64. Anything bigger cannot be launched. You get it by merging, and each one is double the one before: 128, 256, 512 and on from there.
The balls you are given do not all appear at once. A round starts with only number 1. The next number joins the balls you receive once you have made it by merging once, the one after that once you have made it three times, and so on up to 64.
So a round starts simple and gets more varied as you merge. It also means a big number is always something you built yourself, one doubling at a time.
Soft balls, side plates and game over
The balls are soft. When they are pressed together they change shape and push against their neighbours, so a tidy pile is harder to build than it looks.
On the left and right of the jar there is a green plate. When the pile pushes a plate all the way in, that plate counts as full, and it keeps counting as full for 0.5 seconds after the pile lets go of it.
One full plate does not end the round. Both have to be full at the same time. You can lean on one side for a long while, as long as the other side gets some relief.
Tips that follow from the rules
Watch the sides of the pile more than the middle. The round ends when both plates are full together, so a pile that leans hard on one side is only in trouble when the other side gets pressed as well.
Two balls of the same number are worth keeping close together. A small ball stuck between two big ones has nothing to merge with, and it takes up room you will want later.
You only receive small numbers, so the big ones come from chains: one merge makes a ball that touches another of the same number, and that makes the next. Setting up a chain is worth a slow, careful throw.
There is no clock, so use that. Look at the whole row of waiting balls before you press one, and use the drag-back to cancel whenever the aim does not look right.
Phone or computer
The game plays the same way on a phone and on a computer: press a ball in the top row, pull down and let go. Use your finger on a phone and a mouse on a computer.
On a phone, turn the screen the way that shows the whole jar and the row of waiting balls. On a computer, a normal browser window is fine; the separate game page also has a full screen button.
When the download happens
You decide when. Nothing of the game downloads while you read, and it starts only when you press Play. The size is written next to the button, so you know before you press it.
If you are on mobile data or a slow connection, it is better to wait for a better network before you press.
If it does not open
Whether a site opens at school depends on the school network. If this one is blocked, we cannot change that. Ask your school's IT teacher.
If the site opens but the game stops while loading, check your connection and press Play again. The download can fail on a weak network, and a second try usually works.
The home page, suika unblocked, has the same game and answers to common questions.
Another way to ask for the same game: watermelon game unblocked.
Quick questions about Squish Merge
Is this on Coolmath Games?
No. This is an independent site and it is not affiliated with Coolmath Games. The game here is called Squish Merge.
Is Squish Merge the same as Suika Game?
No. It is a different game in a similar style: numbered balls instead of fruit, soft balls that squash, two side plates, and no countdown.
Why does the game need a download?
Everything the game needs, including its graphics and sound, comes in one download. It starts only after you press Play.
Do I have to make an account?
No. Press Play and the game starts when it has loaded.
Where do the balls come from?
They wait in a row at the top of the jar. You press one, pull down to aim and let go.
Does the game have a time limit?
No. Nothing counts down. A round ends only when both side plates are pressed all the way in at the same time.