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Watermelon Game Unblocked: Squish Merge
Two balls with the same number merge into one with double the number. Balls are soft: they squash where they touch.
22 MB, downloads on Play
Open on its own page (22 MB, starts on open)
The game could not start. Check your connection and reload the page. If your school network blocks this site, ask your school's IT teacher.
If you want a watermelon game unblocked at school, Squish Merge is a merge puzzle in that spirit, with numbered balls instead of fruit. It is free, it needs no account, and a first round takes about a minute to understand. The rules are below, along with what a first round looks like.
Balls you launch are numbered 1 to 64; the bigger ones unlock as you merge. Bigger numbers only come from merging.
What you need to start
Nothing, really. There is no account, nothing to install and no sign-up wall, and no pop-up gets in your way while you play.
The game downloads when you press Play. You can also open it on its own page, where it starts loading at once.
Watermelon game unblocked: what you can count on
It is free. There is no countdown, so a round never runs out of time on you. The balls carry numbers, not fruit.
Whether the game opens at school depends on your school network, and that is not something we can promise either way.
How the game works
The balls waiting to be launched sit in a row at the top of the jar. Press one, pull down to aim and let go to launch it. When two balls with the same number touch, they merge into one with double the number: 2 and 2 make 4.
Keep merging and keep the pile low. The round is over when the pile fills both side plates, which is explained further down.
The rules, one by one
The balls carry numbers. You are only ever given 1, 2, 4, 8, 16, 32 and 64. Bigger numbers can only be made by merging, so a 128 or a 256 is always something you built. That also means you never have to wait for a big number to turn up in the row: it is up to you to grow one.
The balls are soft. They change shape when pressed and push against their neighbours, which is why a pile is never perfectly tidy. Do not expect every ball to settle exactly where you aimed it; a little give is part of how the game feels, and you will learn to leave some room.
New numbers are unlocked as you merge. A round starts with number 1 only. Number 2 joins the balls you receive after you have made it once by merging, number 4 after three times, 8 after six times, 16 after ten times, 32 after fifteen times and 64 after twenty-one times.
You launch every ball yourself: press one in the row at the top, pull down to aim and let go. Drag back to cancel if you change your mind before letting go, and the ball is not launched.
When the game is over
Each side of the jar has a plate. When the pile of balls presses a plate all the way in, that plate is full. It stays counted as full for 0.5 seconds after the pile lets go of it.
When the left and right plates are full at the same time, the round ends. If only one plate is full, the game goes on.
After game over you can start a new round straight away. Because only both plates together end the round, a pile that is crowded on one side is a warning, not a verdict: you still have turns to bring it back down.
A first round, from Play to game over
Press Play and wait while the download finishes. Then a row of balls waits at the top of the jar. At first they are all number 1, so aim two of them next to each other and they merge into a 2. Your score goes up with each merge.
Keep merging. Each number starts to show up among the balls you are given once you have made it by merging often enough, up to 64. After that, bigger numbers come only from merging, so the pile starts to hold a mix of small and large balls.
Somewhere along the way you will end up with a ball that has no partner. Do not panic: nothing counts down, so look at the row, look at the pile and pick the throw that sets up the next merge. A good habit is to ask, before every launch, which two balls will touch afterwards and what that makes.
Sooner or later the pile gets tall and starts pushing on the sides. Once it has pressed both plates all the way in at the same time, the round is over, and you can try for a bigger number next time.
Phone and computer
The controls are the same on a phone and on a computer. Press a ball with your finger or your mouse, pull down and let go to launch it.
On a phone, hold it so that you can see the whole jar and the waiting row. On a computer, the separate game page also has a full screen button, which is handy if you want the jar as big as possible. Either way you get the same game, so a round you learn on a phone helps you on a laptop and the other way round.
If it does not open
If your school network blocks this site, it will not open there. Ask your school's IT teacher.
If the site opens but the game does not start, the download may have been interrupted. Check your connection and press Play again. If it still does not start, reload the page and try once more, or try another browser.
Back to the home page: suika game unblocked.
The same game for the Cool Math crowd: suika cool math games.
Quick questions about Squish Merge
Is there fruit in the game?
No. The balls carry numbers: 1, 2, 4, 8 and so on. Two balls with the same number merge into one with double the number.
How big is the game?
The size is written beside the Play button and the link to the separate page. Press Play to load it, or open it on its own page.
Can I play in full screen?
Yes, on the separate game page. It has a full screen button.
Does anything download before I press Play?
No. The game starts downloading only when you press Play.
What happens when two different numbers touch?
Nothing merges. Only two balls with the same number merge. Different numbers stay as two soft balls pressed against each other.
Do I need an account?
No account, and nothing to install.
How do I lose?
You lose when both side plates are pressed all the way in at the same time. One full plate is not enough, and there is no countdown.
Which numbers can I launch?
In the default mode, 1, 2, 4, 8, 16, 32 and 64. They unlock one by one as you merge. Bigger numbers come only from merging.